About

With DwarfHack, I try to create a high-performance game networking engine specialized on handling a large amount of concurrent players in a single, virtual world. The engine focuses on the latency requirements of classic mmos, whilst anticipating the massive scale of modern games.

Have a look at the posts to follow the development, subscribe to the RSS Feed or follow us on twitter. Until you can play with our network engine, you might have to wait for a while.