About

With DwarfHack, I try to create a high-performance game engine specialized on handling a large amount of concurrent players in a single, virtual world. The engine focuses on the requirements of classic MMOs, whilst anticipating the massive scale of modern computers and games.

Have a look at the posts to follow the development, subscribe to the RSS Feed or follow me on twitter. Until you can play with the network engine, you might have to wait for a while.